![]() New media theorists such as Bolter and Grusin (2000) and Turkle (1997) help us to recognize the singulari-ties of the gaming experiences when it comes to comparing it to other media, and Soraya Murray (2018) bases our overall approach into the cultural fabric of a shooter game, inasmuch as we bring to the forefront the manner in which RIO borrows imaginations and dream-like scenarios of violence to serve a very impactful proposal of the favelas: they are spectacularized environs where otherness finds little to no human story substrate. ![]() Retrieving Elite Squad (Tropa de Elite, directed by José Padilha in 2007) as a turning point in how shooting in Rio de Janeiro's slums got fictionalized in the big screen-for its use of characters, documental narrative and transmedia techniques, the paper emphasizes postmodern qualities about RIO's playability and storytelling, drawing from Lipovetsky (1989) and Lyotard (1989). The article proposes a reading of the modes in which a Brazilian videogame pre-released in 2020, titled RIO-Raised in Oblivion, portrays the favelas as spaces of violence and appropriation of older-yet present-imaginaries about those environments.
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